The guys visit a serious collector who is in the mood to sell; Mike and Frank stop in at the geodesic dome home of biker couple; the guys visit two retirees who live in a former honky-tonk spot; Frank and Mike interview Danielle about her raise.
The guys pick the storage locker of a fellow picker named 2D; Mike and Frank visit a woman who hopes to clear out some of her late father s collection; at a Wisconsin farm the guys get caught up in the weird world of Hippie Tom.
Mike dives into an amazing Michigan collection but Frank seems to have lost his picking mojo; the guys visit a Wisconsin property that features a reconstituted vintage town; Frank senses engine trouble with the van while Mike ignores the signs.
Mike takes his young nephew on his first pick; the guys scour a 14-bedroom 1890s home and barn that used to belong to a famous opera singer; the guys visit packrat Tim and his 10,000 square feet of junk; Danielle plots her payback.
Danielle sends the guys to a century-old amusement park; Deb wants her husband to clear out his sprawling collections; the guys meet an expert who has shocking news about Mike s new circus posters.
Mike and Frank finally let Danielle go on a pick; Frank agrees to fill in for Danielle at the shop while she hits the road; Danielle tracks down a century-old hotel that s been vacant for years.
A New York collector has filled a train station with vintage cars; the guys stop at a New Hampshire home with an interesting weathervane on the roof; auctioneer Paul s property is packed with treasures his father rescued from the trash.
Mike and Frank challenge Danielle to sell a vintage carnival ride; the guys visit a collector with amazing pieces; the guys pick the International Clown Hall of Fame; retired mechanic Norm opens his garage to reveal a 1967 Ford Fairlane muscle car.
The guys stop at a sprawling farm with 14 jam-packed trailers; an eccentric mother/daughter duo sells an 1856 home; the guys visit an old cheese factory that s been boarded up for years.
Mike and Frank meet the son of an auctioneer who has inherited a house packed with his dad s collection; in Indiana the guys meet a small town historian who takes everyone s collectibles for safe keeping; Mike s dream pick at a VW graveyard.
Mike and Frank find themselves in a high-risk situation when they are chased by a crazy emu; Frank Wolfe gives the guys a golden lead; the guys surprise an old friend of Mike s.
A homeowner opens up his amazing collection of ``mantiques; a Smokey Mountain s property that looks perfect; the guys get a warm welcome from Joe, a lifetime picker whose staggering collection spans over 30 buildings.
Mike and Frank visit William Shatner, who gives them a very specific list of items he wants; the guys visit a man with an amazing poster collection; the hunt for Shatner s items continue until their job is complete.
Bill s main street hardware store; the guys are invited to the Possum Trot, a down-home country auction; Ed s Georgia property features a missile on the lawn and building after building of awesome stuff.
Mil Blair decides to sell some of his rare collections of motorbikes and memorabilia; Bird s temple of surfing; the guys get their new surfboards appraised at the California Surf Museum and make a generous donation.
The guys stumble upon a salvage yard that s been in a family for generations; Mike eyes a brass diving helmet; Frank zeros in on a hood ornament; a Wild West picking opportunity.
The curators of North Carolina s NASCAR Hall of Fame have asked Mike and Frank to find relics that tell the history of auto racing.
The Gettysburg Museum asks Mike and Frank to hunt down some hard to find Civil War items on a limited budget.
Mike and Frank visit a hangar-sized barn full of treasures; a circus property turned animal preserve; the guys spot a zebra-striped vintage motorbike in a yard.
The guys tap into their spirit animals to track down a lifetime picker; a bizarre totem pole catches Mike s eye; an original Airstream trailer renders Mike speechless.
The guys try to find a 1957 Chevy for a Pawn Star to be fixed up by the American Restoration team; Mike cooks up a plan to walk away with a fast food icon; the guys face two rounds of intense bidding when they finally track down a rusted-out Chevy.
Mike and Frank try to find out why the van reeks; the guys fall head over heels for a girly neon bar sign; Barbara s bayou property; Randy s suburban home is packed to the rafters with rare collectibles.
Mike and Frank get a lead on a five-acre automotive graveyard; off-the-grid geodesic dome home; Mike s hunger for seafood lands them a chance pick.
Mike and Frank dig through a building full of dead coin-operated games; the mother-lode of pop culture pinball machines; John s collection of rare motorcycles.
A funeral director who never throws anything away; Don s personal museum includes over 200,000 rare items; Susan s suburban home is packed to the rafters with Americana; Cecil s vintage car collection.
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