Sophia"s suggestion of a ten-chicken feast leads to a chicken-coop riot, as Taylor and her little cabal step in to protect the "cute ones" from Greg"s axe. Sophia defuses the conflict by letting Taylor pick the uglies. With that out of the way, the Pioneer Journal suggests starting a school. Recognizing that the Journal typically gives clues to the Showdown, most people agree that school"s in. But not Taylor and Leila. So the Council decrees that Taylor is really totally not getting the reward this week, and they absolutely completely mean it this time. The brain-crammed kids show up for the Showdown, which not only tests their knowledge of Bonanza City history, but also their aim with slingshots. I"ll explain in the recap. Green wins Upper Class thanks to Hunter"s slingshot prowess and Sophia"s studying technique. Blue is Merchants, Yellow is Cooks, and Red are the Laborers again. After winning the reward, the Council has to choose between a library and a free video arcade, and semi-literate Taylor isn"t pleased at being shut out of the latter. While most of the Green team heads into the arcade, Sophia builds a library while DK struggles to get his team to fill the water tower and ends up facing a minor rebellion. With the twin inducements of the arcade and Zach"s experimenting with catching flies with honey, Taylor turns into a dish washing machine and earns entry into the arcade. The whole town ends up spending all their time in there, much to the frustration of Sophia and DK. At the Town Hall meeting, the Council decides to limit arcade access for after work is done, and nominates Sophia to enforce compliance. Hunter gets his Gold Star at long last, and Jared steals an illicit DDR session before the arcade gets locked up. If that sounds like an anticlimactic ending, that"s because it kind of is.


