SOA is a gritty drama that doesn't pull any punches. Its heroes are anti-heroes, and neither good or bad, but rather complex 3D characters in well-crafted storylines. After a foray into the club's wider world (Guns, criminal groups, rivals, law enforcement, etc.) we're starting to see the inside of the club. Its history, the relationships between the members, and their historical and present role in their hometown are all up for consideration. The violence is heavy but not meaningless, and the show is really finding its own groove this season. We've fought the law and won, been to Ireland and back, and have managed to keep heads above water and (mostly) bodies above ground, but now the world is creeping in. Home and hearth, kith and kin are the meat of this season. The Hamlet-esque nature of the story arc is paired with a powerful episodic format. The question is how will the club face the encroaching modern world on their small town enclave? Will they overcome the aggressive local law, backed by ambitious politicians and a fed-up local populace? Will they sink to new depths and get mired in the drugs they once fought against? Will Jax finally see that he's the only one who doesn't know the whole story about his father's death, or how Clay managed to bully his way to the top? Will Tig, Bobby, and Piney finally say 'enough is enough' to Clay's tyranny? When those lines are drawn, who comes down where. It's these questions about loyalty, duty, honor, family, and freedom versus comfort that keep coming back again and again. It's also why we keep coming back too.
Just getting out and enjoying a good bike run with your brothers and old ladies seems non-existent on this show. …